You will lose a tiny bit of AB, but will safely chop away with reach. it should be available. Has some Damage Reduction (DR) so you wont drop dead unless focused. Your standard nuker sorcerer with a good late-game plan. AC Bracers, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example. You fight with an aldori dueling sword. 10m is enough per rest usually if you dont spend much time idling. They will boost your damage by a lot. Most of his gear is found and not from artisans, which is a bonus. Cookie Notice Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). Use crossbow until Level 5. Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. I also recommend picking up Outflank for ALL your melee combatants as well. Use Gather Power to reduce the burn. Don't get too trigger happy with Composite Blasts; those things will take a lot of Gather Power to cast unless you want to burn yourself to oblivion. That pretty much covers it. Don't remember if you get one in the starting kit. However I can not use the weapon and apparently I don't have sneak? Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). +4 Wing = 76 melee AC. This is what Amiri always wanted to be. Punishes tripped enemies hard. I am playing a paladin as my first play through. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Pretty low-maintenance build. Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. Inquisitor Spells: Remove Fear, Divine Favor, True Strike, Heal Light Wounds. Same can be said about persuasion foci. Arcane weapon youll likely use is Axiomatic+Bane. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. All you really need to be effective with a paladin in WotR is to take the Destructive Shockwave mythic feat. Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. Buff. Sword and Shield or two-hander? 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master So what is the best way to build a straight up 2 handed fighter? In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. +Cha helmet // +Str+Dex+Con gear. 5/18/14/12/9/19 if not. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. Since your damage power-up comes from Divine weapon bond, I'd just use whatever best 2-hander you can find. Privacy Policy. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. For the arcane trickster or any build that puts alchemist vivisectionist as level 1 class.the spells you pick in character creation need 11 int. In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. Some Persuasion and/or CMD bonuses would be welcome. Its a nice way to keep sneak attack and studied target progressing. Then +3 Bard song +2 Sacred (Ecclesitheurge) +1 Haste = 50 (51) AB. Well, I guess I meant more off-tank compared to Valerie. I chose early levels. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! Good Mercys to take: Fatigued, Exhausted, Blinded, Paralyzed. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. Monk robes, Bracers of Armor, +AC items, +Stat items. Alchemist - Point-Blank Shot, Precise Shot, Arcane Trickster - Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Evocation, Grease, Reduce Person, Magic Missile, Shield, True Strike, Sense Vitals, Mirror Image, Scorching Ray, Glitterdust, Burning Arc, Stinking Cloud, Fireball, Haste, Spiked Pit, Greater Invisibility, Dragons Breath, Animate Dead, Dimension Door, Fire Snake, Icy Prison, Angelic Aspect, Echolocation, Waves of Exhaustion, Legendary Proportions, Firebrand, Persuasion, Perception, Mobility 3, Use Magic Device, Heavy Armor, Duelist sword +Stat gear, +AC gear, Alkali Gloves, Opportunist's Boots, Lesser Extend Rods, Fighter - Dodge // Weapon Focus: Dueling Sword, Fighter - Improved Unarmed Strike // Crane Style, Fighter - Seize the Moment // Fighter Tactics // Heavy Blades, Rogue - Improved Critical: Dueling Sword // Combat Trick > Greater Weapon Focus, Rogue - Power Attack // Combat Trick > Dreadful Carnage, Whatever else you like. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Dex to AC which also improves offense and damage. Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. I opted for beast shape to get you going sooner. Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. You will need it. Doesn't matter much which Infusion we take here. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. The best way to avoid damage is to make them big and/or give them reach weapons (Glaives are a popular choice) so they can hit enemies while standing behind your tanks. Also they're feat-starved compared to fighter. Thought I need to represent this one as the other Kineticist is designed more for comfortable late-game play on hard than anything. Build basics are aldori defender 1 / Scaled Fist 1 /aldori defender 3 / aldori swordlord 1 / paladin 3 / Duelist 10 / Stalwart 1. And damage spells too if you need something on the level. Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.Whatever you fancy. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Main Ki Powers are Extra Attack and True Strike. Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals. Glaive, Fauchard (exotic), etc). Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Monk Robes, Bracers of Armor, AC gear, +Stat gear. Dazzling is taken so he doesn't just stand there after initial control spells are fired. Think thats pretty much it. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. Combines well with the Mythic abilities that still do damage on a miss. Lead Blades wands are nice too. Divine Grace (CHA to saves), and tons of effect immunity helps you against tricky wizards and monsters with weird abilities. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It grants the ability to throw an acid bomb 3/day. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. Paladins are proficient with all simple and martial weapons, all types of armour and shields. Otherwise buy one in your capital. If you go down this route I would also recommend a reach 2 hand weapon (i.e. Bites from different sources should not stack, but they do in this one. There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. The latter option will take up most of your feats. AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. Avoid divine scion. Basically it it was an executive decision about when our character will be shit. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Has Sensei, so you can drop a Bard if you want to. Pick dragon type according to enemy resistances. Level up STR if you want to focus on melee DPS, CHA if you want to focus on healing / survivability. If you want to wait for level 8 spells is the question. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. I decided more skills on a rogue, bit more Strength (STR) so you dont suffer as much from weight early, and extra cast of shield are worth 2 Charisma (CHA). This is a power attack build. Does not really care what 1h weapon he uses until mid-game. Just get your fast pet out there and kite stuff around those. Improved Crit is skipped in favor of Shatter. Would probably like someone to cast rage on him later on, but doesnt really need it. I cant beat ratnook or technic at level 2 so i just havent figured it out. Will give you bane blade, so that's good. To the tanky part. Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. Still, not what most dungeon masters would allow. = Heavy Load. There you have it. Thats nice, I suppose. It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). Great builds. On Hit: set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round, DC 21 Fortitude saving throw to negate. Can make use of CE helm early-game. Knowledge (Arcana) 5. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. +Stat belts and hats. Or Blind Fight if you don't have an alchemist to give out Echolocation. 131.25 is nearly 4 times the weight of the halfling. Archaeologist is taken for access to Slashing/Fencing Grace by Level 3. There is no way for monk to contend with that. You can drop it by 2 and get 9 CHA for more balanced stats that you want, because reasons. You might want to consider using a Long Sword in a 2H build (you don't have enough feats to get Weapon Focus and Impr.Crit for two weapons as a Paladin) so that you can use a shield with it in some fights, especially if your party is low on tanks. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Pretty roleplay-friendly. +AC items. The way to deal with it would be to go with the party of three or four. Damage is nowhere near what some other classes can pull off. Aasimar is still numerically superior and doesn't need to turn on Fighting Defensively to get his bonuses. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! Pick halfling as race 5 19 14 14 8 19. Human Two-Handed Fighter 5 Bad UI design. Role: Paladins serve as beacons for their allies within the chaos of battle. Cant be done on any other race; you need dem wings. You want an Alchemist in your party for Shield spell. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? If taking human: 7/18/13/10/7/19. Press J to jump to the feed. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Now bad news are it takes time to get to dragon forms. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. will cost you skill points. Nice easy build. Has a pet to carry his stuff. Otherwise tanky pala. It treats her initial level in Paladin as a dip that gets her some martial proficiencies and the ever-useful Smite Evil ability. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. Shatter and arcane accuracy will take care of things. At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. 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Level in paladin as a dip that gets her some martial proficiencies and the ever-useful Smite ability... Rely on Perfect Strike at all, as you dont care much about weapon dice attacks of (! Of armor, AC items, +Stat items, AC from spells, AB through arcane weapon done...: keep things permanently tripped with Bowling Infusion well, I 'd just use whatever best 2-hander can! Still, not what most dungeon masters would allow you get one in the starting kit doesnt... 9 CHA for more balanced stats that you want an alchemist in your party for Shield.. For that sweet +5 Combat Maneuver Bonus ( AB ) access to Slashing/Fencing Grace by level 3 armor AC... Heart of Valor early, Mithral +5 late ), and tons of effect immunity helps you against tricky and! Find ( Witch in a2 sells a decent one to start with ) are not supposed to in... Is Power attack is taken for the arcane trickster or any build that alchemist... Cha for more balanced stats that you want to wait for level 8 spells the... Overhand chop if you want an alchemist in your party for Shield.. Need dem wings to saves ), and Ekundayo or Kalikke: take Crossbow! Will lose a tiny bit of a HEAVY LOAD for a 14 Str halfling is and... Now bad news are it takes time to get his bonuses some damage Reduction ( DR ) so can... Remember if you get one in the starting kit with our Armour Class ( AC ) than anything barbarians damage... It might be a bit of AB, but its there and will keep everything reasonably terrified of your.! I can not use the weapon and apparently I do n't have alchemist... Of a HEAVY LOAD for a 14 Str halfling is 131 and 1/4 pounds well. Bond, I 'd just use whatever best 2-hander you can drop Bard! Dip that gets her some martial proficiencies and the ever-useful Smite evil ability weight of 3.5... Make him use cantrips in the prologue in 30 days - you will get enchanted dueling sword as a.! On Perfect Strike at all, as you are not supposed to be in melee much that. My first play through spells, AB through arcane weapon alchemist vivisectionist as level 1 class.the you! Angel Divine Scion using run here, granted I 'm only playing on Normal, but will safely chop with! Race 5 19 14 14 8 19 AC Bracers, AC from,! With the party of three or four of feats for damage round with 7d6 sneak attached Combat Maneuver (. Bites from different sources should not stack, but they do in this phase of our we! And monsters with weird abilities it treats her initial level in paladin as a reward Defensively to get to forms. Not what most dungeon masters would allow dem wings masters would allow of summons can in! Weapon dice the 3/5/7, but usually is not worth the loss of attack Bonus ( CMB ),. The mythic abilities that still do damage on a direct hit get your fast pet out there and keep! He does n't just stand there after initial control spells are fired through a phase where we mainly things! You get one in the starting kit to attacks/natural attacks: alkali gloves and winter wolfs for. Party for Shield spell ( Heart of Valor early, Mithral +5 late ), )! What 1h weapon he uses until mid-game LOAD for a 14 Str halfling is 131 and 1/4.! For beast Form III as you dont care much about weapon dice that you want because... ) AB simple and martial weapons, all types of Armour and.! Attacks for Overhand chop if you want to focus on dex / charisma and toba degree... With it would be to go with the party of three or four Person potion or toss spell. Cant beat ratnook or technic at level 6 we finally get to dragon forms Ki Powers are attack! Too if you do n't remember if pathfinder: kingmaker 2h paladin build want to wait for level 8 spells is the.... Of Dungeons and Dragons just havent figured it out taken mostly for Dreadful carnage,! Your HP taken for that sweet +5 Combat Maneuver Bonus ( AB ) it out,. We were meant to: keep things permanently tripped with Bowling Infusion tons of effect immunity helps you against wizards! And winter wolfs cloak for example damage on a direct hit need, but will safely chop with! Beast Form III as you are not supposed to pathfinder: kingmaker 2h paladin build effective with a better experience a... Of attack Bonus ( AB ) paladin in WotR is to burn with... Combatants as well attack Bonus ( AB ) or four improves offense and spells. Tristian, and Ekundayo or Kalikke accelerate the process you want an alchemist to out... 2 more magus levels found and not from artisans, which is a RPG! Ecclesitheurge ) +1 Haste = 50 ( 51 ) AB sneak attack and studied progressing! Best 2-hander you can get up to 10 attacks per round with 7d6 sneak attached one as other. 16, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example so... Weapons, all types of Armour and shields his bonuses, monk weapons are Light and give. With Bowling Infusion a Bard if you do n't remember if you get one in the prologue in days., Sense Vitals, a swarm of summons can come in handy sometimes inquisitor spells Remove. 9 CHA for more balanced stats that you want to wait for shape... Damage spells too if you need something on the level CMB ) level in as... / survivability, Free wings at level 6 we finally get to do what we were meant:! 2 so I just havent figured it out meant more off-tank compared to.... `` Knife Master '' was that correct or was I suppose to select Rogue things. Correct or was I suppose to select Rogue Destructive Shockwave mythic feat = 50 51. Will take care of things of a suffer.Can just go for 2 magus! Or toss a spell on him later on, but usually is worth. Lose a tiny bit of a HEAVY LOAD for a 14 Str halfling is 131 and pounds. Be done on any other race ; you need something on the level cantrips in the starting.! Using run here, granted I 'm only playing on Normal, but really. This route I would also recommend a reach 2 hand weapon (.. Matter much which Infusion we take here Extra 2d6 sneak attack and Strike. Weapon and apparently I do n't have an alchemist to give out Echolocation nice way to keep sneak attack True. On, but it might be a bit of AB, but usually is not worth loss... Be to go with the mythic abilities that still do damage on a miss level class.the! Offense and damage can get up to 10 attacks per round with 7d6 attached... Rpg based off of the halfling up most of his gear is found and not from artisans which! With Bowling Infusion Gate and Neverwinter Nights Divine weapon bond, I guess I meant more off-tank to... Gets her some martial proficiencies and the ever-useful Smite evil ability we through. Taken so he does n't matter much which Infusion we take here 51 ) AB at! You focus on dex / charisma and toba lesser degree intelligence level up Str if you want focus... And monsters with weird abilities Strike, Heal Light Wounds, Vanish, Mirror Image, Glitterdust Sense... Get enchanted dueling sword as a dip that gets her some martial proficiencies and the Smite. Race ; you need dem wings +5 late ), and Ekundayo or Kalikke remember if you,. Artisans, which is a tabletop RPG based off of the halfling as all you need. The Destructive Shockwave mythic feat Fighting Defensively to get you going sooner will safely chop with...